Chargement...
Chargement...

2016

Analysis generated from community votes
Six versus six, a charge, an ultimate that lands, and a map that flips in three seconds.
On gut feel, the community drops it right in the middle, ahead of a little over half the games. Nothing overwhelming. But two lines take off: the feel in your hands, ahead of 94% of titles, and the art style, ahead of 95%. You sense a game built for immediate thrill and visual identity. You get attached too, well above average, and you lose hours without noticing. Where it stumbles: the soundtrack, right at the bottom, ahead of only a quarter of games, and the urge to rediscover it from scratch, below average. That's the tension here: a blast to play, but not one whose music haunts you.
Against other team-based shooters, it wins on nerve and character, less on the mark it leaves once the controller is down.
So, who's it for? For you if you love fast, colorful action and a quick match with friends. A lot less if you want a world that stays with you, a soundtrack you replay on your own.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.