Chargement...
Chargement...

2019

Analysis generated from community votes
A package on your back, a broken world ahead, and miles of silence.
On gut feeling, Death Stranding lands right in the middle, neither rejected nor cheered on instinct. The criteria profile stays cautious, with no sharp peak. What stands out most is the wish to rediscover it for the first time, ahead of 81% of games, though on few votes, so to be confirmed. Fun and art style sit just above the average, attachment and desert island a notch below. The low point is the feel in hand, which leads only a quarter of titles. There lies the game's coherence: people dream of reliving its journey and atmosphere, yet the walking, the hauling, the cargo balance divide the controller crowd. It's a mood game before a sensation game.
Signed Kojima, it's a UFO: a post-apocalyptic delivery game where you reconnect a country alone, with faint cooperation between players. Far from classic shooters and open worlds, it owns its slowness as a stance.
So, who's it for? For you if you love strange, contemplative worlds where the trip matters more than the target. Much less if you want sharp action and the immediate thrill of a controller.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.