Chargement...
Chargement...

2004

Analysis generated from community votes
Stay in the dark, listen for footsteps, and rob a whole city one piece at a time.
On gut feeling, Thief: Deadly Shadows sits right in the middle, ahead of about half the games. And the criterion profile is sharply split. This is the game people take to a desert island, ahead of 86% of titles, and the one they start for a quick session before looking up at 3am, ahead of 84%. But attachment falls hard, ahead of only 21% of games, art direction ahead of 24%, the soundtrack ahead of 22%, and the wish to rediscover it for the first time crashes to 7%. That is low. Really low. The tension is clear: people want to play it, again and again, but it does not hook the heart. Several of those lines rest on a handful of duels, so read them carefully.
A 2004 classic measured on emotion and aesthetics always pays for its age. Its shadows and textures no longer compete, while its stealth loop has not aged a day next to modern sneaking games.
So, who is it for? For you if you love silence, patience, a system that rewards you for thinking. Much less so if you expect a game to move you or to stay in your head for its music.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.