Chargement...
Chargement...

2004

Analysis generated from community votes
A candle snuffed out, a shadow to slip into, and Garrett vanishes from the guards' sight.
On so few votes the profile stays fragile, so treat these early signals as leads, not verdicts. What stands out anyway: fun holds up, ahead of roughly 84% of games, the most solid criterion here, the kind you fire up for five minutes and put down at 3am. The urge to take it to a desert island ranks high too. On the other hand controller feel and attachment lag at the bottom, below average. The first votes suggest it: you enjoy the sneaking, but the intimate bond and the hands-on grip convince less.
In the stealth landscape, Thief laid the foundations long before Splinter Cell or Dishonored. This more open, freer installment keeps that DNA of shadow and patience that asks you to think instead of charge.
So, who is it for? For you if you love crawling through the dark, listening to guards' footsteps and savoring a flawless heist. Much less if you want twitchy gameplay that grabs you controller in hand from the first minute.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.