Chargement...
Chargement...

1998

Analysis generated from community votes
Shadow as shelter, and the sound of your own footsteps as your worst enemy.
On instinct, Thief: The Dark Project lands dead center, ahead of half the games. And for once the detail confirms that first impression instead of contradicting it. Nothing spikes, nothing collapses. The desert island question carries it ahead of 65% of titles, its best score. Sound, art style, controller feel and attachment all sit just above average, packed tight together. Only the wish to rediscover it drops lower, and that rests on a single vote: no verdict possible there, to be confirmed. This is the profile of a solid, consistent game with no screaming weakness and no unanimous knockout either.
That makes sense for a founding text of first-person stealth, long before Splinter Cell and Dishonored, whose strength lies in listening, lighting and patience rather than immediate spectacle. That kind of merit does not tell its story well in a single duel.
So, who is it for? For you if you like moving slowly, straining to listen, feeling a level close in around you. Much less so if you want pace and open action.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.