Chargement...
Chargement...

2016

Analysis generated from community votes
Karnaca under a sun that is too white, and a hundred ways to cross a single hallway.
The profile is that of a genuinely solid game, almost everywhere. Attachment ahead of 84% of titles, fun ahead of 83%, and above all the feel with a controller in hand ahead of 86%: that is where Dishonored 2 wins its duels, in the movement, in the blink, in the freedom to improvise your route. Sound environment follows nicely. Desert island stays above average. And then there is the line that jars: the wish to rediscover it for the first time, right at the bottom, ahead of only 5% of games. There is the tension. People love playing it, they do not dream of coming back to it blind. As if the pleasure lived in mastery rather than in discovery. Art direction sits around average, but on very few votes, so treat it as provisional.
In the family of systemic stealth games, that is exactly the compliment worth making: a playground you want to know by heart, not a narrative gut punch you only get to live once.
So, who is it for? For you if you love replaying a level a different way, just to see. Much less if you want the game that floors you on night one and leaves you dazed.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.