Chargement...
Chargement...

2016

Analysis generated from community votes
The whole world turned into a hunting ground, a phone held out toward a sidewalk, and the slightly crazy promise of catching Pokémon for real.
On few votes, Pokémon Go's profile leans clearly low. Its least-low line is attachment, around the average, which says a lot: what you keep of it comes from the bond, the memory of going out, not from the game itself. Everything else slides. Controls float below the average, the desert island and art direction stay low, and above all rediscovery and the soundtrack fall almost to the very bottom of the ranking. On so few duels, nothing is final, but the trend is clear: this is a game of the moment and the place, not of lasting emotion once the novelty wears off.
And that's logical. Pokémon Go was never built as a controller-in-hand adventure, but as a social, location-based experience. Measuring it on attachment, soundtrack or memory means judging it on ground that isn't its own.
So, who's it for? For you if you love walking, exploring your city, playing outside with others. Much less if you want real gameplay depth, a memorable score or something you dream of living again.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.