Chargement...
Chargement...

2018

Analysis generated from community votes
A dungeon redrawing itself with every death, and the cruel promise of starting all over.
Vagante opens with an intriguing contrast. Its peak is the desert island, ahead of two thirds of games: here's a roguelike you'd gladly take along for its endless replayability. But just below, the rest disappoints. Fun stays around average, then everything drops: attachment and art direction in the lower third, the feel in hand ahead of only a fifth of games, and the soundtrack right at the bottom, ahead of less than a fifth. There's the small tension: you'd picture it as a desert-island companion, yet the controller feel, the heart of the genre, lags at the bottom. All on very few votes, so to confirm, these are early signals.
In the family of permadeath platform roguelikes, competition is fierce and the joy of control often makes the difference. Vagante bets on replayability more than on pure playability.
So, who's it for? You, if you love endless restarts, demanding co-op, the tension of permadeath. Much less if you want razor-sharp control or a soundtrack that hooks you.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.