Chargement...
Chargement...

2025

Analysis generated from community votes
An island, a mountain, four scouts clinging to one rope and falling together.
When the community picks on pure gut feeling, no criterion, Peak only beats 20% of games. That is low. And yet on fun, the "just one quick session" that ends at 3am, the first votes put it ahead of nearly three quarters of the field. One vote only, so treat it as a hint, but the gap says something. Rediscovery follows the same slope, a bit above average. On the other side, connection and art style collapse near the bottom, also on very few votes. The tension is clear: you laugh a lot, you do not get attached.
In the family of chaotic co-op games, the ones where clumsiness is the whole point, that profile is familiar. The game lives in the moment, in the shared laughter, not in the memory you keep for ten years. A mountain that regenerates every day only reinforces it: this is a playground, not a story.
So, who is it for? For you if you have three friends on voice chat and the urge to climb, fall, climb again. Much less so if you want a game that marks you solo, an art direction that lingers, or something you will still think about later. Recent game, profile still to confirm.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.