Chargement...
Chargement...

2019

Analysis generated from community votes
An office building folding in on itself, and a federal agency filing the impossible away in cabinets.
Control's profile is that of a game built on sensation. Fun ahead of 93% of titles, the wish to rediscover it for the first time also at 93%, sound environment ahead of 94% of games. The brutalism of the Oldest House leaves a mark, and it shows: art style ahead of 77% of the field, though on few votes. And the desert island test, the one game you take when you can only keep one, puts it ahead of 88% of titles. Two lines hold it back, though. Attachment stays lukewarm, barely above the upper middle, and controller feel lands exactly mid-field. Odd, for a game remembered mostly for its powers and its exploding walls. You admire Control, you gladly get lost in it, but you do not really bond with Jesse.
Among third person action-adventures, most bet on a hero you adopt. Control bets on a place instead. The real character is the building.
So, who is it for? For you if you like a game that builds an atmosphere before it builds a hero, and lets sound do half the work. Far less so if you want a strong bond with the protagonist, or a gameplay where every single move floors you.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.