Chargement...
Chargement...

2015

Analysis generated from community votes
A corridor, three seconds of lead on the guard, and the certainty that a single mistake costs you an agent.
The criterion profile is unusually sharp. The art style goes off, ahead of 93% of games, though on few votes, so treat it as an early signal. That retro-futuristic line, those cut-out silhouettes, they stick. Opposite that, attachment collapses, ahead of only 5% of titles. That is low. Really low. The rest settles into a quiet zone: fun, rediscovery and controller feel all around the average, the soundtrack just below, and the desert island lower still, ahead of 22% of games. The tension is striking: you remember the image, you do not remember the people.
Which fits a turn-based stealth tactics game, where agents are replaceable tools and the mission matters more than the character. The genre asks you to calculate, not to bond. Losing an agent is part of the plan.
So, who is it for? For you if you like millimetre-precise calculation, the tension of every single turn, and a visual style that stays in your head long after. Much less so if you want heroes to care about or an adventure that grabs you by the gut.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.