Chargement...
Chargement...

2018

Analysis generated from community votes
You die, you start again, and you never really hold it against the game.
Dead Cells has a profile that screams bond. Attachment sits ahead of 94% of titles, rediscovery ahead of 93%, fun ahead of 91%. Three peaks saying the same thing: people love this game, they'd wipe their memory to fall into it again, and they lose nights to it. Then the detail surprises you. Controller feel, that precision of gesture which is the very heart of a roguelike, lands only around the middle, same for art style and desert island. And the soundtrack drops off, ahead of barely 17% of games. Few votes, still to confirm, but the gap stings: adored and replayed, without the feel or the music being named as reasons.
Among action roguelites, where the repeated run has to reinvent itself every time, Motion Twin delivered one of the smoothest and most readable in the genre. What the community holds on to isn't the craft, it's the pull to come back.
So who's it for? For you if you like starting over, learning enemy patterns, feeling that every death made you sharper. Much less so if you want a story that moves forward and a soundtrack that follows you out.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.