Chargement...
Chargement...

2015

Analysis generated from community votes
Deep at the ocean floor, a station, a consciousness, and a question that will not let go: what makes you human.
When the community picks on instinct, SOMA gets ahead of only a fifth of games, on just two duels so handle with care. The detail nuances it: the soundtrack ahead of 89% and the art style ahead of 83% carry everything, faithful to that oppressive abyss. In the middle, attachment and gameplay stay in the lower average. But fun falls almost to the bottom, ahead of 12%, and desert island too, ahead of 9%. The tension fits the object: this is not a game you launch for fun or pack light, it is an experience that marks through mood and unease, not immediate pleasure.
Among reflective horror games, SOMA holds its own apart: no combat, no release, a flight and an idea that dig in. Frictional true to itself.
So, for whom? For you if you love horror that thinks, an atmosphere that clings and an OST that stretches the chill. Much less if you want light fun or the easy evening game.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.