Chargement...
Chargement...

2017

Analysis generated from community votes
An impossible house, stacked and patched together, where every room seals a life and a death.
When the community picks on feeling, What Remains of Edith Finch stays low, ahead of only a tenth of games. And the detail deepens the mystery: desert island and connection fall to the very bottom, which surprises for a work this tender about family and grief. Controller feel follows, low too. But the art style climbs back, ahead of six in ten games, and rediscovery holds around the average. There's the real tension: a game that moves you through its direction and narrative nerve, yet few would carry it to keep, as if it's lived once, hard, then shelved.
In the interactive-story genre, it's an honest case. Like a Gone Home or a Firewatch, what makes it great, the writing, the staging, isn't really what lasting attachment or the urge to replay it on loop ever measure.
So, who is it for? For you if you love a short story that catches you off guard, staging ideas you won't see anywhere else. Much less if you're after a long-haul companion or controller-in-hand pleasure.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.