Chargement...
Chargement...

2015

Analysis generated from community votes
A lodge, eight teenagers, and one night where every small gesture can kill someone.
The profile that comes back is oddly centered. Desert island puts it just above the middle, art style and controller feel hover around the median, the soundtrack too. Then it sinks where you might not expect: attachment only gets ahead of 21% of games, and fun drops even lower, ahead of just 12% of titles. That is the real tension: Until Dawn is built to be replayed, to be branched through, yet the community clearly does not file it among the games you launch on impulse. Very few votes on those two criteria so far, so treat it as a first signal.
Next to Heavy Rain and the choice-driven thrillers that came before it, its edge is the cast and the staging. What it lacks is the thing you keep for years, the character you cling to.
So, who is it for? For you if you like a slasher that owns it, the tension of an irreversible choice, and the idea that an object picked up in chapter two saves a life in chapter eight. Much less so if you want a game that stays with you long term, or pure joy with a controller in hand.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.