Chargement...
Chargement...

2014

Analysis generated from community votes
A bike, a battered course profile, and physics that decide whether you clear it or fly off.
The profile fits a simple logic: this game is about the move and the challenge. Desert island and connection hover around the middle, neither high nor low. But two lines really drop. Art style lands at the very bottom, ahead of barely 5% of titles, and rediscovery right next to it, under 5%. No surprise: this is a game of skill and repetition, where functional aesthetics and the thrill of discovery matter less than mastery. These numbers rest on few votes, to be confirmed, but the direction is clear. Controller feel does not appear here, so no verdict on it.
Compared to demanding platform-racers like Trackmania or the other Trials games, it is the same family: difficulty as the engine.
So, who is it for? For you if you love dying a hundred times to clear a section and starting over again. Much less if you want a striking art direction or a world to rediscover.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.