Chargement...
Chargement...

1997

Analysis generated from community votes
Thousands of units pouring across broken terrain, and a war of machines that never had any intention of ending.
First reading, and it is genuinely flattering: when the community picks on instinct, Total Annihilation lands ahead of 63% of games. Solid. The criterion breakdown is more restrained. Fun, attachment, soundtrack, controller feel: everything clusters around the middle, between 42 and 47%. That is the tension here. People love it on reflex more than they defend it line by line. Two criteria clearly sag, the desert island ahead of 18% of games and rediscovery ahead of 15%, which says something about a 1997 RTS: you admire it, but you do not necessarily dream of starting over. On only a few duels, so treat it as a first signal.
Against the genre's headliners, Total Annihilation was always the engineers' game rather than the crowd's. Terrain that actually matters, projectile physics, a continuous production flow: Cavedog laid down ideas the RTS took fifteen years to digest. It pays for that in austerity.
So, who is it for? For you if you love running an economy, a front line and a factory that never stops humming, and if cold science fiction suits you. Much less so if you want a campaign that grips your heart or music you will still hum later.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.