Chargement...
Chargement...

2007

Analysis generated from community votes
A zoom that starts on two robots trading fire and pulls back until the whole map looks like a war room table.
The profile of Supreme Commander says exactly what it is. On the desert island it sits ahead of 83% of games: this is the title you take because it never runs dry. Attachment and fun stay above average, and rediscovery just barely does too. But controller feel collapses to the bottom, ahead of only 18% of titles. Art style and soundtrack drag along under the average. The tension is clear: people want it with them, yet nothing in the feel or the look makes eyes light up.
Nothing abnormal for an RTS of this scale. This is industrial-grade strategy, built for the mouse, the wide view and logistics. A criterion asking about controller pleasure was never going to do it justice. What makes it great, the tactical depth and the sheer scale, is simply not what these questions measure.
So, who is it for? For you if you like managing an economy, drawing a front line and playing matches that last. Much less so if you want immediate sensation and a game that grabs you by the eyes.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.