Chargement...
Chargement...

2007

Analysis generated from community votes
Armies stretching to the horizon, units so numerous you zoom out until war looks like a map.
The profile rests on few votes, to be confirmed, but a trend emerges. The early duels place it around average on the desert island, fun, rediscovery and art style questions, nothing decisive. It's on the controller feel that it drops the most, right at the bottom, and on attachment and soundtrack that it stays below average. Fitting for a large-scale RTS: the mouse and strategy come first, controller feel isn't its turf, and emotion sits behind the sheer scale of the battlefield.
Against the tighter RTS games, Supreme Commander plays excess: gigantic maps, complex economy, battles of hundreds of units. Its greatness lies in tactical scale, not in immediate sensation or postcard looks.
So, who's it for? For you if you love large-scale real-time strategy, managing a war economy and orchestrating whole armies. Much less if you want the direct pleasure of the controls or a world that hooks you at first glance.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.