Chargement...
Chargement...

2002

Analysis generated from community votes
An ash-choked port, a giant creature for a mount, and nobody to tell you where to go.
This is the profile of a landmark. Desert island, ahead of 97% of games: this is the one you take when you only get one. Rediscovery, the same height, and the reason is self-evident, setting foot on Vvardenfell again knowing nothing. The soundtrack floats ahead of 93% of titles, art direction and gameplay both settle very high too, around 85%. Fun holds its own as well. And yet one line stands out: connection sits right in the middle, while everything else lives at the summit. That is the real curiosity here. People want to live in it, want to rediscover it, but the emotional bond does not climb as high. On few votes per criterion, so treat it as a first reading.
Against open-world RPGs, including those from its own series, Morrowind holds a place apart: it does not guide you, it loses you, and that is exactly what these votes reward.
So, who is it for? For you if you like to read, to dig, to walk the wrong way for two hours and stumble onto something. Much less if you want a quest marker and combat that answers instantly.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.