Chargement...
Chargement...

1999

Analysis generated from community votes
You wake up on a mortuary slab, covered in scars you cannot explain.
On gut choice, no criterion, Planescape: Torment sits ahead of 99% of games. Basically the summit. Attachment traces the same curve, right at the top. The wish to rediscover it for the first time runs very high, and it is among the titles people would take to a desert island. The art style holds above average despite its 1999 vintage, the soundtrack is quieter, fun lands mid-pack. And then comes the line that stings: controller feel, at the very bottom, ahead of only 6% of games. There is the real tension. The community adores it, bonds with it, dreams of living it again, and admits in the same breath that playing it is a chore. A masterpiece loved in spite of its systems, not because of them.
Among CRPGs it remains the benchmark for pure writing: pages of dialogue, broken companions, questions no game had asked before. The combat, meanwhile, aged exactly like its era.
So, who is it for? For you if you read a game like a novel and the text alone carries you forward. Much less so if you need it to feel good under your hands.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.