Chargement...
Chargement...

2019

Analysis generated from community votes
You can solve the mission by negotiating, by hacking, or by throwing a banker out of a window. The game does not care.
The profile says exactly what this game is. Fun sits ahead of 84% of titles and desert island 86%, which fits: a sandbox you never really finish is the kind of cartridge you take with you. Controller feel follows, ahead of two thirds of the catalogue. Then it drops. Attachment only beats 40% of games, rediscovery 21%, and above all art style caves in at 19%, on the criterion that gathered the most votes here, so it is the one you can trust most. The soundtrack, on a single duel, tells you nothing solid yet.
The chunky pixel art and top-down view impress nobody, and the game is not trying to impress. Where Hades or Dead Cells also sell their art direction, this one sells a freedom of action few rogue-lites dare offer.
So, who is it for? For you if you like breaking a level open with a stupid idea that somehow works, alone or with friends. Much less so if you want to be pulled in by the visuals or carry a strong memory once the controller is down.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.