Chargement...
Chargement...

2014

Analysis generated from community votes
A mute kid, a plastic sword, and a playground war escalating all the way to aliens.
The Stick of Truth's profile is that of a game living off its visual identity. The art style clearly leads, ahead of 82% of games, which makes sense: it's the animated series in motion, frame for frame. Everything else settles in the middle. Desert island, attachment, fun and soundtrack all hover around average without ever standing out. And two lines dive: the wish to rediscover it, near the bottom, and above all the controller pleasure, ahead of fewer than one game in five. That last number rests on only two duels, so treat it as unconfirmed, but it matches the feeling: you don't play this for its combat, you play it for the writing.
Among turn based RPGs, it's a special case. The mechanics are simple, borrowed from Japanese classics, and deliberately put at the service of the joke. The community rewards the look and forgives little else.
So, who is it for? For you if you love South Park humor and want a short, funny RPG where every set piece makes you grin. Much less so if you expect a role playing game to bring systemic depth or a reason to come back.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.