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Chargement...

1992
Expanded editionAnalysis generated from community votes
A dystopian city, bioroids slipping into the place of the living, and Hideo Kojima's early signature.
No gut pick in the data, so let's read the profile, keeping in mind the votes are few. And there, a rather flattering surprise: rediscovery climbs high, ahead of more than eight games in ten, as if people dream of falling into it for the first time again. Attachment follows, ahead of about seven in ten, the graphics style and the desert island sit well above the middle. Everything breathes the kind of story that leaves a mark. Except one line that collapses: the controller pleasure, rock bottom, nearly last. That is the tension of the game: you bond with it, you dream of returning, but it does not really play, it lives like an interactive novel from another era.
Against narrative adventures and visual novels, this gap makes sense. A 1992 game built for writing and mood is bound to be passed on controller feel by newer, snappier titles.
So, for who? For you if you love cyberpunk, dense writing and the classics people still talk about years later. Much less if you judge a game on pad feel and the smoothness of the action.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.