Chargement...
Chargement...

2016

Analysis generated from community votes
A dark, cruel two-dimensional world where every boss waits for you to drop your guard.
The profile reveals a real fracture. Fun stands out clearly, ahead of 72% of games, the joy of the session that drags on, though on a single vote, so to be confirmed. But connection plunges to the bottom, ahead of just 19% of titles, on two votes, the firmest signal of the lot. And that's where it gets interesting: a game you love with a controller in hand but struggle to bond with. Desert island, rediscovery and art direction sit in the lower middle, without deciding anything.
It's a 2D soulslike, demanding, nervy, built for mastery and difficulty more than for emotional connection. Like many games of pure challenge, it shines in the effort and leaves less of an emotional mark.
So, who's it for? For you if you love dying, restarting, taming a punishing system until you own it. A lot less so if you're after a world that pulls you in and a character to hold onto.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.