Chargement...
Chargement...

2018

Analysis generated from community votes
A mountain, a jump, a fall. Start over. That is all of Celeste, and it is huge.
On gut feeling, the community likes it well, ahead of nearly eight games out of ten. But it is with a controller that it explodes: almost first on the sheer joy of playing, a precision few titles can match. Fun follows right behind, ahead of 95% of the rest, that pull to retry a screen again, and again, and again. Its soundtrack stands out clearly too. The rest, attachment, the wish to rediscover it, art style, sits around average. You live it in your fingers first, not as a grand story that haunts you for years.
Next to other platformers, it pushes the challenge far, very far, while still offering you a hand with its assist options if you get stuck. Few games in the genre are this clean in movement.
So, who is it for? For you if you like fair difficulty, the motion repeated until it becomes reflex, the thrill of finally clearing that one brutal stretch. Much less if dying fifty times on the same screen pulls you out of the game.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.