Chargement...
Chargement...

2011

Analysis generated from community votes
Steelport never asks you to be serious, and that's exactly why you stay.
The community profile of Saints Row: The Third belongs to a game that knows precisely what it is. Controller feel explodes ahead of 95% of titles, desert island ahead of 89%, rediscovery ahead of 81%. Translation: the community loves the act of playing it, and would kill to feel that first burst of nonsense again. Then come the dips. Attachment, ahead of only a quarter of games. The soundtrack, ahead of 20% of titles. The tension is blunt: one of the most physically satisfying games in the ranking, yet nobody bonds with it and nobody keeps its music. The per-criterion votes are still few, so read this as a shape forming.
In the urban sandbox space, where the competition chased criminal realism and gravity, Volition picked the giant purple weapon, the tiger in the passenger seat, and pure absurdity. That costs it on attachment and emotion. It pays back tenfold in your hands.
So who's it for? For you if you like chaos with no apology, open worlds that let you wreck everything guilt-free. Much less so if you expect a game to leave a mark once the credits roll.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.