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2013

Analysis generated from community votes
President of the United States, superpowers, alien invasion, and nobody around to say stop.
The profile is strangely contradictory. Desert island puts the game ahead of 81% of titles, which suggests a long-haul companion, a sandbox you keep returning to. Then everything else falls back: connection is ahead of only 19% of games, fun 34%, controller feel 42%. Art style and soundtrack land mid-pack. And that is the sticking point. A game built entirely on instant fun, excess and proud nonsense, and fun is precisely what the community grants it least. On few votes, so worth confirming, but the signal is clear: you would take it along to kill time, you do not really bond with it.
Next to open worlds that take their own universe seriously, Saints Row IV bets the other way: total parody, absolute power from hour one. It is genuinely funny, then it wears out fast. The profile traces that exact curve.
So, who is it for? For you if you like free chaos, outrunning cars on foot and laughing at everything. Much less so if you want a world that holds you, characters that matter, or progression that keeps any stakes.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.