Chargement...
Chargement...

2021

Analysis generated from community votes
A living book, a deck to tinker with, and a map you reveal brushstroke by brushstroke.
Picked on instinct, Roguebook only edges past 28% of games. The detailed profile tells roughly the same story, with one lone spike: fun, the game you launch for twenty minutes and drop at three in the morning, puts it ahead of 67% of titles. That rests on just three duels, so easy does it, but it fits the addictive loop of the genre. The rest is duller. Attachment around 43%, desert island ahead of 30% of games, the wish to rediscover it ahead of 15%, controller feel ahead of 13%, art direction ahead of 12%. And the soundtrack right at the bottom, ahead of 1% of games, again on few votes. The tension is plain: it grabs you while you play, and leaves almost nothing behind once you put it down.
The rogue-lite deck-builder is a crowded genre, and the comparison stings. Against the reference titles, Roguebook has the mechanics, the map to uncover, the two-hero deck building, but not the identity that keeps people talking two years later.
So, who is it for? For you if you love tuning a deck, chaining runs and watching the map fill in. Much less so if you want a world that sticks in your head or music you go back and play on purpose.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.