Chargement...
Chargement...

2019

Analysis generated from community votes
A tower to climb, a deck to tinker with, and suddenly it is 3am.
First paradox when the community picks on gut feeling, no thinking, Slay the Spire only edges ahead of 16% of games. That is low. And attachment sinks even further, right at the bottom, ahead of just 6% of titles. Yet look at what people say about fun: this game sits ahead of 94% of the rest, that pure urge to start one more run. And the desert island question, the game you would take to never tire of it, puts it ahead of 93% of titles, on few votes so take it lightly. The rest, rediscovery, style, sound, stays around the middle. There is the tension: you cling to it through the mechanics, not the heart.
In the deckbuilder roguelike genre, it is the gold standard, the one that invented the genre's endless replayability. The emotion of a character you grow attached to is just not its turf.
So, who is it for? You, if you love to optimize, restart, feel a system open up run after run. Much less if you are after characters to love or a story that stays with you.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.