Chargement...
Chargement...

2024

Analysis generated from community votes
A roster of elemental spirits, a platform, and that instant feeling that every single input matters.
When the community picks on pure gut, Rivals of Aether II only edges past a third of the games. And yet, with a controller in hand, it is near the very top: ahead of 99% of titles on sheer play feel, though that rests on few votes and needs confirming. Same story on the desert island question, ahead of 93% of games, the promise of a companion that lasts. Then it drops: the art style sits near the bottom, ahead of only 8% of games, and raw fun ahead of 11%. That is the tension: a game you respect for what it does under your fingers, but that does not seduce at first glance, and that few people reach for on instinct.
That is the classic fate of the demanding platform fighter. Where a mainstream brawler leans on spectacle and instantly readable visuals, this one bets everything on mechanical depth, timing, spacing. The gameplay reading says exactly that, and so does the rest of the profile.
So, who is it for? For you if you love improving, reading your opponent, feeling the gap between two frames. For you if couch multiplayer still speaks to you. Much less so if you want a world that hits you visually first, or a game that grabs you in one session without asking anything back.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.