Chargement...
Chargement...

2005

Analysis generated from community votes
A Spanish village, a chainsaw revving somewhere behind you, and the camera finally locking onto Leon's shoulder.
Resident Evil 4 profiles with impressive consistency: no cracks, no holes. Attachment peaks, ahead of 90% of games, though it rests on few votes and needs confirming. Fun sits just behind at 88%, and the wish to experience it fresh again climbs to 83%. Controller feel, soundtrack and the desert island question all settle comfortably above average, around 60%. Art style does the same. No crushing peak on the purely aesthetic criteria, but crucially no low point either. This is the classic portrait of a game nobody has to defend: it wins everywhere, quietly.
Within horror and survival, RE4 holds a special place. It traded the frozen dread of fixed camera angles for nervous tension, rhythm, a gun in your hand. A lot of today's third-person shooters owe it their camera.
So, who is it for? For you if you like games that hold their tension from start to finish without letting you breathe for long. Much less so if you want slow horror, helplessness, the corridor where you never shoot.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.