Chargement...
Chargement...

2004

Analysis generated from community votes
A paper Mario, a cardboard stage, and an adventure with the softness of a pop-up book you never quite closed.
On gut feeling it already lands ahead of 84% of games, and behind that, almost everything goes through the roof. Art style right at the top, first overall, ahead of absolutely everyone. Soundtrack and desert island ahead of 98%, connection ahead of 97%, rediscovery ahead of 96%, gameplay ahead of 91%. An avalanche of peaks. And yet one off note, or rather a lovely tension: fun drops right into the middle. As if this game you adore, find gorgeous and would take anywhere, isn't the one you fire up for an instant hit of pleasure. You love it for what it is, more than for the excitement it delivers.
Against other turn-based RPGs, it wins on charm, writing and visual identity, where others bet on the depth of their systems.
So who's it for? For you if you want a tender, funny, unforgettable world, an art direction that marks you for life. Much less if you're chasing adrenaline first and the pace that glues you in until 3am.
Analysis generated on July 9, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.