Chargement...
Chargement...

2013

Analysis generated from community votes
An asylum in the dark, a camcorder for your only weapon, and the urge to turn back at every hallway.
When the community votes on instinct, Outlast only edges ahead of a fifth of all games. That's low. And the detail explains why. The controller pleasure drops to the very bottom, ahead of barely 9% of titles, with attachment and the OST close behind, down in the depths. No surprise: a game where you run, with no weapon and no control, isn't built to feel good in the hands, and its music serves the dread, not your playlist. The one flicker comes from fun, right on the median, that tension that pins you down despite yourself. What these questions measure, attachment, the joy of play, simply isn't what Outlast is trying to give you.
Against the horror greats, this is the owned profile of the defenseless survival game: you don't judge it on the handling but on the fear, and none of these criteria really catches that.
So, who's it for? For you if you want to be scared, truly, vulnerable and hunted. Much less if you want a game you fire up for the joy of your fingers or to grow attached to.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.