Chargement...
Chargement...

2013

Analysis generated from community votes
An asylum, a shaking camera, and the certainty that running won't be enough.
On gut feeling, with no thinking involved, Outlast gets ahead of only 15% of games. That's low. Really low. And the detail doesn't quite rescue it: feel in the hands drops to the very bottom, ahead of barely 4% of the rest, on few votes but consistent with everything else. The soundtrack barely does better, ahead of 15%. Only connection climbs a little above the middle, ahead of 58%, but to be confirmed on just two votes. No surprise really: here you don't handle, you endure, you hide, you flee. What the game wants to do to you isn't what these questions are built to measure.
In survival horror, Outlast is a pure panic machine, not a finesse-at-the-controls game. It's the experience that lands, not the handling.
So, who's it for? You, if you're after gut-level fear, owned helplessness, the chill over the mastery. Much less so if you want a game that feels great in the hands and that you relaunch for the sheer joy of playing it.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.