Chargement...
Chargement...

2001

Analysis generated from community votes
A betrayed man back for revenge, and surreal worlds where every puzzle hides a grudge.
The profile is still light, to be confirmed, but it leans the right way. Its finest card is art direction: on one vote, this third Myst rises ahead of nearly eight games in ten, true to its strange, polished Ages. Fun follows close, ahead of seven in ten, rediscovery too, as if the urge to roam these settings again stayed intact. Sound environment and controller feel hold above or around the middle. Only desert island lags lower, below average. No real fracture here, more a coherent profile that says: a game you watch, you listen to, you love wandering through.
In the contemplative point-and-click genre, it is a sensory success. Where others bet everything on plot, this one wins you first through what it gives you to see and hear.
So, who is it for? For you if you love settings that stay with you, atmospheres that wrap around you, and a revenge that unveils itself slowly, puzzle after puzzle. Much less so if you want a long term companion rather than an aesthetic interlude.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.