Chargement...
Chargement...

2019

Analysis generated from community votes
Hand-painted murals, pinpoint parries, and a world that keeps you oddly at arm's length.
Minoria has an almost inverted profile. Its art style shines, ahead of 75% of games on early returns, and that fits these hand-painted 2D backdrops and cel-shaded characters. But everything else collapses. The desert island pick hits the floor, ahead of 1% of titles, with attachment and rediscovery sinking right to the bottom too. Fun and sound sit below average. Here is the real tension: a game gorgeous to look at, but one that builds almost no lasting bond, at least on these few votes. To confirm.
Against action metroidvanias, Minoria bets on the beauty of its presentation and the precision of its parries, in the lineage of Momodora. It is a feat of visual craft more than of deep attachment.
So who is it for? For you if you love painted scenery, careful cel-shading and a demanding combat system built on dodges and spells. Much less if you want a world that grabs you and stays in your head.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.