Chargement...
Chargement...

2003

Analysis generated from community votes
Los Angeles at night, the engine screaming, and a red light you never really see.
First finding: on the gut pick, no criterion, Midnight Club II only edges past 12% of games. That is low. And the detail confirms it without drama. Attachment and fun sit around 21%, desert island at 25%, controller feel in the lower middle. Art style is the harshest line, ahead of just 6% of titles, on very few votes, so take it as provisional. One line does climb though: rediscovery gets ahead of 57% of games. The community would happily relive those night races once more, but does not bond with them day to day. Sound sits mid-table.
In the 2000s arcade racing landscape, between the Need for Speeds and the Burnouts, Midnight Club II bets on raw speed and city traffic rather than visual personality. The profile says exactly that: sensation over image.
So, who is it for? For you if you love twitchy arcade racing, suicidal shortcuts and open cities crossed at full throttle. Much less so if you want a game that leaves a lasting mark.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.