Chargement...
Chargement...

2026

Analysis generated from community votes
Cats, breeding, chaos, and Edmund McMillen's fingerprints all over the place.
First, the blunt part: on gut choice alone, Mewgenics only beats 1% of games. The breakdown softens it a lot, though. The desert island question puts it almost dead centre, controller feel and fun are not far off, and both art style and soundtrack sit low without collapsing. What really drags is attachment, low, and above all the wish to rediscover it, which lands right at the bottom. There is the tension: the systems hold, the instant buy-in does not. One caveat, and it matters: the game is very recent and every criterion rests on a handful of votes. Profile to confirm.
Next to the leaner, twitchier roguelikes of its family, Mewgenics asks you to swallow a layer of management, breeding and proud randomness. That does not grab you on sight, which is exactly what the community is saying.
So, who is it for? For you if you love systems that overflow, absurd builds and McMillen's grubby humour. Much less so if you want a game that hooks you on the first run without asking anything.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.