Chargement...
Chargement...

2007

Analysis generated from community votes
A hero who absorbs his enemies' powers to slice through levels at full speed.
First observation, when the community picks on gut feeling, without thinking, Mega Man ZX Advent only edges ahead of about a tenth of all games. That's low. And the detail confirms most of the board down low: desert island, attachment, rediscovery all stay below average. But one line breaks away and tells the whole story of this game: controller in hand, it climbs clearly above average, ahead of nearly two thirds of titles, to be confirmed on few votes. Art direction holds the middle. There's the tension: a game you don't take to on instinct, but that snaps the moment the pad is in your hands.
Makes sense for an action platformer stamped Inti Creates, where the joy comes from movement, transformations and nervous reflexes, not from the long-haul attachment you save for grand epics.
So who is it for? For you if you love the raw pleasure of precision, bosses to recycle and levels you replay for the perfect move. Much less so if you want a game that marks you through emotion or its world rather than its feel.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.