Chargement...
Chargement...

2007

Analysis generated from community votes
Eight Pseudoroids, eight bodies to steal, and a DS running flat out.
When the community picks on gut feeling, Mega Man ZX Advent only edges out 16% of games. The criterion-by-criterion breakdown drives the point home: desert island near the bottom, fun too, rediscovery barely better, attachment scraping the floor. Except on one line. With a controller in hand, it jumps ahead of 60% of titles, on few votes so treat it as provisional, but the gap is clear. That is the tension: people admit it plays well, they still do not pick it. The art style sits in the lower middle, the soundtrack lags behind on very few votes.
This is the usual fate of a late series entry on a handheld. Inti Creates polishes the feel, the execution, the precision of the jump and the shot, exactly what Mega Man X fans come for. But against games you would carry for life or whose OST you still hum, a tight, demanding action platformer has few weapons.
So, who is it for? For you if you love millimeter-perfect action platforming, morphing into the boss you just beat, and the dry satisfaction of a clean run. Much less so if you want a game that stays in your heart years later.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.