Chargement...
Chargement...

2006

Analysis generated from community votes
A Mega Man who changes shape, on a two-screen handheld, and that almost nobody stood up for.
On gut feeling, the verdict is brutal: Mega Man ZX only gets ahead of 11% of games. That's low. Really low. And yet, look at the detail and everything rearranges. The soundtrack rises ahead of 97% of titles, the controller feel ahead of 85%, the art style ahead of 72%. On few votes, still to confirm, but the direction is clear. Meanwhile rediscovery and fun stay at the bottom, ahead of just 11% and 15% of games. That's the tension: a game that plays great and sounds great, but that nobody dreams of living again. What you respect, you don't necessarily cherish.
Against Capcom's other action platformers, ZX inherits flawless execution and a slightly diluted identity: too many systems, an open structure that breaks the tight rhythm of the Zero games. The craft is there, the aura isn't.
So, who's it for? For you if you love pure feel, bosses you learn by heart, soundtracks that end up in a playlist. Much less so if you want a game that stays with you rather than an excellent moment quickly forgotten.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.