Chargement...
Chargement...

2016

Analysis generated from community votes
A tower to climb, brutal blows, Grasshopper's macabre humor, and death waiting at every floor.
The profile sketches a middle-of-the-pack game, but weighed down at the bottom. Attachment plunges, ahead of barely 5% of games, and the desert island follows, ahead of 11%. Everything else clusters around average, fun, controller feel, art style, soundtrack, never really taking off. It's the picture of a game you fire up with pleasure but bond with little. Careful though, all of this rests on very few votes, these are early signals, to confirm.
Against roguelike-flavored hack and slash, Let It Die bets on free-to-play and an offbeat tone. Fun to play, but it leaves less of an emotional trace than the genre's heavyweights.
So, for who? For you if you love to climb, die, restart, in a grimy and sarcastic world. Much less if you want a game that marks you for good and that you'd carry everywhere.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.