Chargement...
Chargement...

2016

Analysis generated from community votes
A tower to climb, a skateboarding skeleton selling you weapons, and blood everywhere.
The profile is a fine contradiction. On gut feel, the community only places Let It Die ahead of a fifth of the field, and nearly every line follows: attachment scraping the floor, hands-on pleasure low, rediscovery and fun barely better, soundtrack close to the very bottom. Then one line breaks away hard: art style, ahead of 83% of games. There is the tension. This game burns itself onto your retina and leaves the rest cold. You keep the image of its punk art direction, not the memory of having loved it. The samples are thin, a few votes per criterion, so hedge accordingly, but the gap is too wide to be noise.
It looks like the Grasshopper signature: an aesthetic that screams, a tone that provokes, and a free-to-play roguelike structure that wears down patience as much as it rewards it. Compared to hack and slash games that live on feel first, it flips the balance.
So who is it for? For you if you love games with a face, a deviant universe, a visual identity you cannot mistake for anything else. Much less so if what you want above all is a game that answers cleanly in your hands.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.