Chargement...
Chargement...

2007
Standalone expansionAnalysis generated from community votes
A car, a forest, a resistance base at the end of the road, and an ending people still argue about.
The profile is a textbook case of tension. Connection climbs ahead of 92% of games and rediscovery ahead of 94%, two peaks. But controller feel collapses, ahead of only 20% of titles, and fun stays below average. The vote counts are small, to be fair, so nothing is carved in stone. Still, the direction is clear: people love this game deeply, they dream of discovering it again, but they no longer describe it as a thrill in the hands. The art style holds up, ahead of more than two thirds, and the soundtrack stays above average.
That is the fate of many narrative FPS landmarks. In 2007, Valve gunplay and physics were the reference. Fifteen years of snappier shooters later, criteria built for today, the immediate pleasure of the controls, do not do it justice. What made it great, the staging, the pacing, Alyx herself, shows up elsewhere, in the attachment.
So, who is it for? For you if you want to understand where the modern FPS comes from and live an ending that sticks in your throat. Much less so if you are chasing modern shooting feel first.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.