Chargement...
Chargement...

2006
Standalone expansionAnalysis generated from community votes
City 17 collapses behind you, and you still have to find the way out.
What strikes you in this profile is how well it holds up. The soundtrack sits ahead of 96% of games, art direction ahead of 95%, on few votes but with a clear consistency. For a mere episode, a slice cut from a bigger whole, that is remarkable. The wish to rediscover it for the first time follows, ahead of 84% of titles. Everything else settles just above average without ever shining: attachment ahead of 61% of games, desert island ahead of 60%, controller in hand ahead of 61%. Fun falls right below average, on just two votes, so nothing to call there. The portrait is that of an atmosphere game first: people remember what they saw and heard more than what they did.
Next to the main game, vaster and more legendary, this episode plays a short, tense format, which likely explains why it does not impose itself as a desert island companion.
So, who is it for? For you if you love science fiction with weight, a city you can feel dying, and a shooter that lets you look around. Much less if you want a long adventure and an ending that concludes.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.