Chargement...
Chargement...

2002

Analysis generated from community votes
A pocket adventure that turns a simple handheld into a world of Psynergy and Djinn.
The profile of Golden Sun: The Lost Age rests on few votes, so read it with caution, but one peak stands out clearly. The fun places it right at the top, ahead of 98% of games, that pull of the quick session that drags on to the end of the night. Connection and rediscovery climb high too, above three titles in four, the sign of a memory that holds on. The rest sits calmly around the median, the desert island, the controller feel, the sound. Only one line dips below the middle, the art style, ahead of a little over four games in ten. To confirm on so few duels, but the coherence is lovely: this is a game you devour more than one you contemplate.
Among the portable RPGs of that era, few glued you to your seat like this thanks to a battle and collection system that never lets go. The art direction, though, shows the limits of the hardware.
So who is it for? You, if you love an RPG that grabs you for a session that never ends where you planned. Much less so if you judge a game first on its visual punch.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.