Chargement...
Chargement...

2012

Analysis generated from community votes
A paradise island turning nightmare, and Vaas, a villain of unforgettable madness, asking you the definition of insanity.
With no direct preference vote, the detail draws an average profile, saved by one flash. Its art style holds up well, ahead of most games, and controller feel stays decent. But attachment, the wish to rediscover it, and the soundtrack fall lower. It is the portrait of an open world pleasant to roam, gorgeous, but one that does not build a strong bond once its famous antagonist leaves the screen. You remember Vaas and the setting, less the rest.
Next to other open world shooters, it popularized a formula, outposts to liberate and towers to climb, taken up by countless games since.
So, who is it for? For you if you like exotic playgrounds, shooting, and freedom of action. Much less if you want a story or characters that stay with you for long.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.