Chargement...
Chargement...

2005

Analysis generated from community votes
A corridor, a flashlight, and a little girl who should never have been there.
The community profile of F.E.A.R. is almost suspiciously calm. On gut feeling it lands mid-pack, ahead of 53% of games. Desert island, attachment, fun: everything hovers around the middle, no excess. One line really stands out: art style, ahead of 77% of titles, though on very few votes so treat it as a first signal. Two lines pull down: controller feel, behind 60% of games, and above all the wish to rediscover it, which only clears 19% of titles. Odd for a game worshipped for its firefights. The community salutes the atmosphere but does not dream of starting over.
Against horror shooters, that is an honest, dated profile. Its enemy AI and slow-motion set a standard back in 2005, but those qualities are not what these questions measure.
So, who is it for? For you if you love rising tension, grimy environments, that blend of twitchy combat and cold dread. Much less so if you want a game whose memory makes you want to run it all again from the top.
Analysis generated on July 11, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.