Chargement...
Chargement...

1999

Analysis generated from community votes
Two worlds, a young man slipping between dimensions, and a soundtrack that won't let you go.
When the community picks on gut, Chrono Cross stays low, ahead of barely 29% of games, still on few votes, to be confirmed. And yet, look at the detail and it all turns gripping. The soundtrack is right at the top, ahead of 98% of titles, followed by attachment, ahead of 95%, and the fun of the session that runs late, ahead of 94%. The urge to relive it for the first time climbs just as high. But the controller feel sinks to the bottom, the desert-island pick and the art style stay below average. There's the real tension: a game that fascinates criterion by criterion, carried by an immense score and a strong bond, yet one the gut doesn't put first. Something resists immediate buy-in.
In Japanese RPGs, few games leave a sonic mark like this. It's less about how it plays than an atmosphere that imprints itself.
So, who's it for? For you if you want music and a world to haunt you long after the end. Much less if you judge first by the joy of the controller in hand.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.