Chargement...
Chargement...

2013
Expanded editionAnalysis generated from community votes
A lone-survivor shepherd, four companions, and a battle system that turns turn-based combat into a risk calculation.
The profile is solid and even, which is rare. Fun lands ahead of 78% of games, the desert-island pick and attachment ahead of three quarters, the urge to rediscover it close behind, and controller feel above two thirds. No line collapses, no big gap: everything pulls the same way, upward. It is the portrait of an RPG that convinces on what it offers. An honest caveat: most of these lines rest on a single vote, and the desert-island criterion on three, so these are mostly encouraging first impressions, to be confirmed.
Against classic JRPGs, its Brave and Default system gives it a real tactical identity, and voters seem to respond to it.
So, for whom? For you if you love demanding turn-based RPGs, systems you tame, fantasy. Much less if turn-based wears you out fast or you flee battles that ask you to think.
Analysis generated on June 18, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.