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2014

Analysis generated from community votes
Pandora's moon, less gravity, more guns.
When the community picks on gut feel, Borderlands: The Pre-Sequel lands ahead of nearly six games in ten. Respectable. And the breakdown backs it where it actually delivers: controller feel ahead of 85% of titles, fun ahead of 78%, art style and the desert island question both above the middle. Then one line collapses, and it is the heaviest one: attachment, ahead of just 5% of games. That is the real tension here. You have a blast, you shoot fast, you hoover up loot, and almost nothing stays with you. Rediscovery follows the same slope, ahead of only 23% of games: nobody dreams of living it again for the first time.
That is the trap of a spin-off inside a beloved series. The loot shooter loop runs as well as ever, the humour is there, low gravity brings a genuine idea, but this entry stays an interlude between two real chapters. People remember Handsome Jack, not necessarily this game.
So, who is it for? For you if you want co-op shoot-and-loot, absurd weapons and twenty-metre jumps. Much less so if you want the game that stays in your head for years, or the first Borderlands you would hand to someone.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.