Chargement...
Chargement...

2015

Analysis generated from community votes
A first person 3D dungeon, hostile, cryptic, killing you before it has explained its own rules.
The gut verdict is brutal: Barony gets ahead of 2% of games. That's near the floor. And the detail doesn't rescue it much. Attachment, rediscovery, fun, all at the bottom of the pack. Art direction too. The soundtrack closes the march, dead last, with nothing behind it. Two lines climb a little: controller feel and desert island flirt with the lower middle, on few votes, so hold that loosely. That's where the game's only real promise hides: once the loop clicks, it stands up.
This is the classic fate of the Nethack descended roguelike: enormous mechanical depth, forbidding surface. Against modern roguelites that seduce you in three minutes, Barony asks for hours before it gives anything back.
So, who's it for? For you if you love opaque dungeons, systems you learn by dying, and the chaos of a co-op run. Much less if you expect a game to make you want to stay after the very first death.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.