Chargement...
Chargement...

2015

Analysis generated from community votes
A first-person dungeon, cryptic and hostile, a direct heir to the old roguelikes that forgive nothing.
The profile tells a clear story: this game lives through the controller, not the heart. The feel in hand edges past half the games, desert island follows close. But everything else collapses. Connection, fun, the urge to rediscover, the soundtrack, all lodged around one game in ten, and the art direction at the very bottom, ahead of fewer than one game in ten. The tension is sharp: you enjoy handling it, you bond with it little. Worth tempering, most of these lines hold on two votes, except the visuals, a bit better backed.
In the roguelike family, Barony embraces the raw, functional, rough side. It bets not on visual charm nor emotion, but on challenge and chaotic co-op. This profile fits that identity exactly.
So, who is it for? You, if you love old-school difficulty, tense exploration, a multiplayer dungeon that spirals out of control. Much less so if you want a beautiful art direction or a game that marks you emotionally.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.