Chargement...
Chargement...

2021

Analysis generated from community votes
A deck to build, heroes to lead, an obelisk to cross in co-op.
Across the Obelisk shows a torn profile. Its art direction shines, ahead of around 72% of games, and it holds up well on desert island, above the halfway mark. But the moment you talk controller feel and rediscovery, it collapses, edging out only around 4% of titles. Connection stays low too. There's the tension: a game people find beautiful and would gladly take along, yet it struggles to win on pure play sensation. Still, careful, all of this rests on very few votes, so these gaps are to confirm.
In the deckbuilding roguelite family, the genre lives on the mechanical satisfaction of the combo, and that's exactly where it seems to grip the least for now. Its strength is the shared adventure and the visual wrapping.
So, for who? For you if you love building a deck with friends, in a polished fantasy world, over the long haul. Much less if you want the controller-in-hand thrill of a roguelite that snaps on every run.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.