Chargement...
Chargement...

2020

Analysis generated from community votes
A point-and-click about love walking away, and that gentle ache of everything in between.
No preference ranking here, so the per-criterion profile tells a two-halves story right away. On one side, connection climbing ahead of 90% of games, rediscovery ahead of 86%, the visual style above average. On the other, fun way down around 6%, and feel in hand even lower, near 3%. That's the real tension of the game: you bond with it hard, you'd dream of reliving it, but no one would call it fun or a joy to handle. All of it on few votes, so to be confirmed, but the gap is sharp.
In the family of short narrative games, When the Past Was Around owns being an emotion more than a challenge. The controller here is a pretext, not a pleasure in itself.
So, who's it for? For you if you love stories that squeeze the heart, the kind you carry for a long time. Much less if you want energy, gameplay sensations, a loop that hooks your fingers.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.